Showing posts with label Loadiine. Show all posts
Showing posts with label Loadiine. Show all posts

Sunday, 20 December 2015

Loadiine Wii U backup loader being ported to older firmwares

The popular Loadiine rom loader for the Wii U is being backported to older firmwares.
Initially released for Wii U firmware 5.3.2, Loadiine has now been ported by the GBATemp community to firmwares 4.1.0, 5.0.0, and 5.1.0 by different developers.
Developer ptileray has a 4.1.0/5.0.0 compatible port of Loadiine going on here. Another port, compatible with 5.0.0 and 5.1.0 is driven by NotKit and can be foundhere.
Depending on the port you use, Loadiine is now compatible with all these firmwares. In order to run Loadiine, you’ll need:
  • Wii U FW 4.1.0/5.0.0/5.1.0/5.3.2
  • SD(HC) Card
  • (Optional) Super Smash Bros for Wii U (Disc or EShop version) – optional but may be needed for some games
loadiine
You can find a list of compatible Loadiine roms on GBATemp.

Help, I’m on a different firmware, what do I do?

If you’re on a firmware below 5.3.2, one option is to update to firmware 5.3.2 via a Disc. Yoshi’s Woolly worldMario Party 10, and Splatoon are known to ship with firmware 3.5.2.
If your Wii U is above firmware 5.3.2, there’s not much you can do at this point. Hopefully the upcoming Wii U 5.5.0 exploit from Hykem will unblock you soon

Tuesday, 1 December 2015

Tutorial: Compiling Loadiine for WiiU on Windows

Loadiine is a Backup loader for the Wii U. It loads backups from your SD-card. Loadiine was initially released in October by developer Golden45.
In this little Tutorial I will explain how easy it is to compile his own Loadiine for the WiiU on a Windows PC, alright so let us begin but before we do this we have to get a few things.
Requirements to compile Loadiine:
Loadiine
WiiU Lib
Python27
Cygwin (you will need python & devel packages)
devkitPro
First download the latest Loadiine and WiiU Lib Source from Github and put it into the same folder see the Picture below. Alright, now we got the sources which we still want compile, next step is to make the PC ready, download and install Cygwin (python & devel packages),Python27 and of course devkitPro in the default directories. Now check the Environment Variables on your Windows PC and enter the needed Paths. (change the Directories if you use any other Locations)
loadiine source code
c:\python27;c:\cygwin\bin;c:\devkitPro\devkitPPC\bin;c:\devkitPro\msys\bin
CYGWIN_PATH=c:\cygwin
DEVKITARM=/C/devkitPro/devkitARM
DEVKITPPC=/C/devkitPro/devkitPPC
DEVKITPSP=/C/devkitPro/devkitPSP
DEVKITPRO=/C/devkitPro
Environment Variables Windows

Ok, now we are nearly done. All what we need to do is to open the command prompt and enter the Location where the Source Code is and just typing “make” to build Loadiine.
loadiine compile command
You get these two Files “loadiine.elf” and “loadiine_dbg.elf”, place them beside the html payloads in the www/loadiine folder (where actually a already compiled build is) and your are finally done!