Showing posts with label Cemu. Show all posts
Showing posts with label Cemu. Show all posts

Wednesday, 25 May 2016

Wii U emulator: Cemu 1.5.0 public release, Cemu 1.5.1 available on patreon



We recently mentioned Cemu 1.5.0, which was available to patreon supporters of the popular Wii U emulator. Version 1.5.0 has now been released publicly, and you can enjoy the performance improvement that comes with it.
Cemu 1.5.0 brings the following changes, according to the changelog:
  • New enhanced controller configuration menu and emulation
    • Configure up to 8 players (assuming the game supports it)
    • Added Pro Controller and Classic Controller emulation
    • Compatible with the original Pro Controller (using mayflash adapter)
  • Improved shader emulation and graphic bugfixes
  • Improved sound emulation
  • Reduced VRAM usage
  • Small bugfixes and changes
The Cemu 1.5.0 Wii U emulator has been said to bring huge performance improvements and run some games at full speed on reasonable PC configurations, such as in this video running Mario Kart 8 below. Note that Cemu does not play all Wii U games yet, and is actively being developed.

Meanwhile, Cemu 1.5.1 is already available to the project’s patreon supporters. Cemu 1.5.1 is a minor bug fix release and brings the following changes:
Input: Fixed input for controllers with off-center axes
Input: Added axis range scaler (50% to 200%)

H264: Fixed a bug in H264DECMemoryRequirement() that could lead to a crash.

CPU: Added new instructions to recompiler: ps_mr, ps_sel, ps_l/ps_st type 6, stfdx
CPU: Recompiler will now utilize BMI and AVX instruction set to generate faster code (if supported by host CPU)
CPU: Fixed a bug in code generated by recompiler for FSUB & FSUBS where the result would incorrectly become -0.0 instead of 0.0

AX: Added API AXSetVoiceSrcRatio()
AX: Fixed a bug in voice volume update
AX: Increased audio volume
AX: Added logging for audio API

GX2: Fixed wrong colors for certain texture dump formats
GX2: Fixed vertex ordering for special cases when PRIMITIVE_RECTS is used
GX2: New implementation for tiling aperature. Still heavily work-in-progress.
Mario-Kart-8
Reddit have an interesting FAQ explaining, among other things, why Cemu is not open source. I felt it was an interesting read:
Q: Why is it closed source?
A: “I have a very strong vision on how the future of Cemu should look like. This includes potential contributors with whom I am already in talks with. I believe that for speedy progress, a small team of long-term, dedicated and skilled team members is better than a big team of temporary contributors. Why? Because every contributor first has to acquire the necessary knowledge about the emulated system. More knowledge means more effective emulator development since a lot of time can be saved by 1) fixing bugs faster 2) implementing features correctly on first attempt. For this approach open-source is simply not necessary. In fact, it is easier to get talented developers to join long-term when their name will have more meaning in the credits. I have also considered donation-driven development. It works very well for artists and comic authors, and I see it as a great incentive for emulator development too. But it would be problematic for a open-source project.

But of course there are other concerns as well, like development suddenly focusing on a direction which is not favorable to the original intentions of the emulator. Example: Focus on hacky solutions to get games into playable state earlier. I can see this happen in a open-source environment more likely, because piracy can become the main source for development motivation. Another example: Splatoon is moving towards playability fast, but online features are of low priority to avoid people using the emulator to cheat in online-play and ruin the experience for everyone. With open-source code there is no easy way to steer the development focus away.
Needless to say there are personal reasons as well. Like not wanting to lose control over the project and being slightly reluctant to share the code with people who have no respect for the effort and time it took to get this far. Not to mention the 1000 messages I received along the lines of “This emulator is doomed when it doesn’t go open-source”. It makes me want to prove them otherwise. Oh and as I already stated, if development on Cemu gets stuck for a long period of time or if it is abandoned, the source code will be released anyway. I agree with the sentiment that the knowledge should not go to waste.”
Considering that the project is generating more than $2000 a month on patreon alone, I feel the authors are on good track to make it a full-time thing… How does the community feel about this?

Download Cemu 1.5.0 – Wii U emulator


Source: Cemu.info, via hackinformer

Tuesday, 17 May 2016

Wii U emulator: Cemu 1.5.0 runs Mario Kart 8 at full speed (Video)

Cemu 1.5.0 was released a couple days ago to people who are supporting the project on patreon, and it will most likely be released publicly to other people in the weeks to come.
The official changelog is as follows:
  • New enhanced controller configuration menu and emulation
    • Configure up to 8 players (assuming the game supports it)
    • Added Pro Controller and Classic Controller emulation
    • Compatible with the original Pro Controller (using mayflash adapter)
  • Improved shader emulation and graphic bugfixes
  • Improved sound emulation
  • Reduced VRAM usage
  • Small bugfixes and changes
Mario-Kart-8
Of course, a changelog alone is not what the end user wants, and the community delivered, with countless people showcasing the emulator in videos on Youtube. Check for example this video of Mario Kart 8 running on Cemu 1.5.0 at full speed, by GBATemp member reznoire:

Download Cemu

Cemu 1.5.0 is currently only available for patreon supporters of the project, but you can download Cemu version 1.4.2 on their official site here. 1.5.0 will become publicly available in the weeks to come.

Monday, 4 April 2016

Cemu (Wii U emulator for Windows) updated to 1.4.0c, improves speed & graphics

Exzap, the dev behind the wildly popular Wii U emulator Cemu, has recently released an update that brings it up to version 1.4.0c.

Cemu Wii U emulator changes in 1.4.0.c

According to Exzap, this latest version improves the graphics and CPU emulation by a significant amount. The full changelog from the announce:

  • Added PowerPC JIT recompiler (up to 5-6 times faster CPU emulation)
  • Decreased shader compilation stutter
  • Improved audio emulation
  • Large improvements to graphics emulation
  • Tons and tons of smaller changes and bugfixes
Exzap mentions a few known limitations about Cemu 1.4.0:
  • CEMU does not work with AMD’s graphic driver 16.3 and upwards. This issue will likely be fixed in the next CEMU release.
  • Some games don’t boot or randomly crash when recompiler is enabled.
Cemu_1_4_0
Hey, these are pretty ok limitations, knowing that Cemu wasn’t working at all on AMD not so long ago. Great to see steady progress here :)
As with every new Cemu release, users so far are welcoming the new improvements. User SimonBestia on GBATemp says:
Super Mario Maker is running at 56-60fps on my PC!
It ran around 24fps on 1.3.3, now THAT’S a massive speed up!
Several users are reporting twice as much FPS on several games, others are reporting that games are now playable on Cemu with lower end configurations that did not work with former version 1.3.3. Overall, the feeling is that this version dramatically improves performance.

Download Cemu 1.4.0c

Saturday, 16 January 2016

Wii U emulator – Cemu 1.3.0 Wii U emulator for Windows released, Cemu 1.3.1 in progress

The latest release of the popular Wii U emulator Cemu for windows is here. Cemu 1.3.0 was released a couple days ago on the Wii U emulator’s official site, and brings improved performance. Specifically, the changelog for Cemu 1.3.0 says:

Sunday, 27 December 2015

Wii U emulator: Cemu 1.2.0 released

Cemu, the popular (if highly experimental) Wii U emulator for Windows by developer Exzap has just been updated to version 1.2.0. This new version brings some level of audio support.
The previous release of the Cemu Wii U emulator had fixed issues with AMD graphic cards, which was a very awaited release.

Wii U Emulator Cemu – The full changelog for 1.2.0:

  • Added basic audio support
  • Added support for GX2 stencil buffers
  • Improved controller options
  • Miscellaneous bug fixes and small improvements

Cemu Wii U emulator: Games compatibility

The Cemu Wii U emulator is still work in progress so a full compatibility list would be moot at this point, but GBAtemp user t65xwing posted the following observations (keep in mind that this is not an official compatibility list at this point, but only the tests from one users. Other members at GBATemp have reported success with some of these games):
Wii U emulator Cemu 1.2.0 running Mario KArt 8
Wii U emulator Cemu 1.2.0 running Mario Kart 8
Angry Birds: Star Wars – No changes – Boots, then gets stuck on an infinite black screen
Bayonetta 1 – No changes – Crash on load
Captain Toad – No changes – Crash on load
Deus Ex: Human Revolution – No changes – See one of my previous posts on info on Deus Ex, which gets in-game. From 3 to 4 fps in-game
Donkey Kong Tropical Freeze – No Changes – Infinite black screen after starting the campaign
Ducktales Rematered – No Changes – Infinite stuck on loading.
Game & Wario – No changes – Crash on load
Hyrule Warriors – No changes – Crash on load
Injustice Gods Among Us – No changes – Infinite stuck on loading.
Kirby and the Rainbow Curse – No changes – Crash on selecting game-mode
Lego Marvel Super Heroes – Minor changes – Now shows more loading screen stuff, though all is still broken.

Mario & Sonic Olympic Sochi 2014 – No changes – Infinite loading
Mario Kart 8 – Changes – SOUND! Mario Kart Stadium from 3-11 FPS to 10-14 FPS, It’s actually pretty playable now.
Mario Party 10 – No changes – Crash on load
Mass Effect 3 – No changes – Crash on load
Monster Hunter 3 – No changes – Boots, but gets stuck on an infinite black screen
NES Remix – No changes – Ges ingame and appears fully playable if it weren’t for the low framerate
New Super Luigi U – No changes – Crash after ‘Press 2’ to try to get in the menu *
New Super Mario Bros U – No changes – Crash after ‘Press 2’ to try to get in the menu *
Nintendoland – Changes – Has sound added which appears to be perfect, Allows to get much further. Text on Backbuffer, image on Framebuffer 0 (After a certain point has to switch to FB 4)

Sonic All Stars Racing – No changes – Stuck on loading
Splatoon – Changes – THERE IS SOUND! From 11 to 13,5 fps
Super Mario 3D World – No changes – Crash after supported controllers screen.
Super Smash Bros – Minor changes – It boots once again, showing a slightly flickering screen, it goes to a full black screen after a few minutes, at which point it’s stuck.
Wii Party U – No changes – Crash on Load
Wonderful 101 – Minor Changes – It now boots into an infinite black screen.
Yoshi’s Wooly World – Minor changes – It boots once again, gets to an infinite black screen after it’s finished loading.

Xenoblade Chronicles X – Changes – Configure the D-pad to navigate through the menu’s, plays the cutscene after Character Creation. In-game cutscene is so broken there’s no point in continuing. Backbuffer has subs. Framebuffer 28 shows an image. It’s even worse than Deus Ex. At some point you ave to enter your name with the gamepad. I don’t think you can progress further.
ZombiU – No changes – Crash on Load
Wii U emulator: Cemu 1.2.0
Wii U emulator: Cemu 1.2.0

* Specifically for New Super Mario Bros U and New Luigi U, other members at GBATemp have mentioned that one can actually play these games at 30fps already, provided they have the right files installed already. Also keep in mind that compatibility highly depends on your PC’s GPU (NVidia, AMD, or Intel – Intel being not really supported at this point)
Although this Wii U emulator is very recent and far from perfect, users are reporting that some games are already running at 30fps, and welcome the sound addition of this new release
The video below by GBATemp user WarDoctor shows the Wii U emulator running Mario Kart:

Download Cemu 1.2.0 – Wii U emulator for PC

Source: Thanks @Zecoxao for the tip!

Saturday, 21 November 2015

Wii U Emulator: Cemu 1.1.0 released

The Wii U emulator that became an instant success, Cemu, is out with update 1.1.0.

Wii U Emulator Cemu 1.1.0: What’s new?

Developer Exzap announced on GBATemp yesterday that he has rewritten the graphics backend, which has the side effect of fixing a bunch of graphic bugs, and should make bug fixing and improvements easier in the future. He mentions Shovel Knight is now working and playable.
This is a welcome update from most users, although there is still no support for AMD GPUs.
wii u emulator Cemu
The full changelog:
  • New future-proof GPU7 shader assembly to GLSL decompiler (work-in-progress)
  • Fixed a few bugs in color and depth buffer emulation.
  • Added more system functions, leading to higher compatibility.
  • Added hacky support for DRC rotation. Right click on the render window & drag to change the orientation
  • Implemented some background logic for audio emulation. No audio output yet.

Wii U Emulator Download – Cemu 1.1.0

You can download Cemu 1.1.0 on the official site here
Source GBATemp, via Hackinformer