Showing posts with label PSM. Show all posts
Showing posts with label PSM. Show all posts

Friday, 10 July 2015

PSM+ is now publicly available

what is PSM+

PSM+ allows you to access PSM and PSM Unity (coming soon) without a license from Sony. This means you can develop and test with the PSM SDK and PSM for Unity without a publisher license–even after Sony shuts down developer access. Additionally, it allows for hacks such as Rejuvenate to work on any device with PSM DevAssistant installed for unrestricted native homebrew.
You must be running firmware 3.51 or lower and have PSM DevAssistant installed on your PS Vita.
PSM+ is compatible with the PSM Unity Assistant app, but the rejuvenate hack has not been ported to this yet. You should be able to try PSM+ if you have the PSM App for unity, though, in order to confirm you can run PSM apps with it.
rejuvenate

How to use PSM+

PSM+ works in two steps.
In the first step, you receive a special license by email that needs to be installed on your Vita , + matching files for your computer.
The second step is something you need to do on a daily basis: you need to update your license to prevent it from expiring. This is also done through an email sent by our servers.

PSM Plus pages

You can access PSM+ here. Remember that you need to be signed in to your /talk account in order to access the tool.

Sunday, 5 July 2015

PSM+ Beta status update – Some bugs fixed, 10’000 people added to the closed beta today

Hey everyone,
I apologize for the lack of updates over the past few days. It seems everyone has been busy this week, and that includes hackers, guest bloggers here at wololo.net, and myself.
A few things happened since the last status update of PSM+: I believe I fixed the issue where some people were not receiving the email properly. Although I am not sure what really happened here, I have done two things to help with the problem:
  1. email address is now a free form field (it used to be forced to the email address you use on /talk), which lets you select another email address if you have problems with your existing one.
  2. Additionally, I made sure each email has a unique title (identified by a timestamp) so that your email provider does not discard future emails. Hopefully this will help people who are not receiving their emails
Other people have been reporting that the email they received was not containing any attached files, but instead a stream of garbled text. Hotmail, among others, seems to be having this issue. The only option for now is that you use another email provider, while Major_Tom looks into the problem.
In order to not have everyone wait for nothing, I increased the number of people in the beta earlier today. I added about 10’000 people to the beta. You can check if you’re part of the beta by connecting to your account on /talk. If you’re in the beta, you’ll see a message telling you so on every single page of the forum.  If you’re not part of it yet, you’ll be soon, just stay tuned.
Rejuvenate
We’ve added the PSM+ for unity as well, since Major_Tom has it ready. Keep in mind however that PSM+ for Unity is basically useless until Rejuvenate has been actually ported to it.

Thursday, 25 June 2015

Rejuvenate hack compatible with the PSM Dev Assistant for Unity, could open many doors including PSTV support

YifanLu just announced that the Rejuvenate hack is likely to be compatible with the PSM Dev assistant for Unity. That app, which is similar to the PSM Dev Assistant that was required for Rejuvenate, brings some additional features that the hack can leverage.
First of all, the PSM For unity app can be debugged over wifi. This means that through this app, it could be possible to run Rejuvenate without a USB connection. As a result, it also potentially brings PSTV compatibility with the hack.
Secondly, the PSM for unity app apparently isn’t DRMed, and does not require a license. This is probably a big announcement right here: people who did not register for the PSM dev portal now have a chance at getting the hack moving forward. Installing the pkg file will require access to the package installer app (tough given that this app has been made difficult to access quite a while ago) or to a PS3 (this one should be easier?)
This is all of course assuming you are still on firmware 3.51! Firmware 3.52 blocked access to these apps, and will not work with Rejuvenate.
(logo credits: egarrote from elotrolado.net)
(logo credits: egarrote from elotrolado.net)
YifanLu stated that more work is of course required to port Rejuvenate and the exploit (VitaDefiler) to the PSM Unity app. Sadly, he lacks the time to actually work on this, and is calling for help to the scene. Everything is open source, so people with the required skills should be able to do this.
On my end, I have some amount of work to do in order to release PSM+. PSM+ is a system that will allow people who have the PSM App installed, but no publisher license, to run homebrews. PSM+ is not my work, it is a combined work from TomTomdu80, Mr.Gas, and YifanLu. However I am hosting it on this site, and because some of the steps are CPU intensive, I have to tread carefully. Bear with me as I gather the required time to launch this.
Source and details: Yifanlu

Wednesday, 24 June 2015

PS Vita Firmware 3.52 is out, revokes PSM support, effectively patching the Rejuvenate hack (do not update!)

PS Vita firmware 3.52 is out, and it patches the Rejuvenate hack, by revoking PSM from the device.
If you are running the Rejuvenate hack, or are hoping to run it, do not update to firmware 3.52. This “stability” update has the only goal of blocking the recently released native hack.
Just like many other stability updates on the PS vita, the sole goal of this update is to slow down the hacking scene, and this will not bring any stability whatsoever. Add it to the pile of updates Sony released only for the sake of the scene ðŸ˜‰
For those of you who do not have a publisher’s license but have the PSM Dev App installed, we’re still figuring out the timing to release PSM+, the tools that will let you run Rejuvenate without a publisher’s license (some details here).
It is important at this point that as many people as possible stay on 3.51 or lower. A significant amount of people running the Rejuvenate hack could make a huge difference in how lively the PS vita scene will become in the months to come. I have lots of things to announce to follow up on the hack release, unfortunately the timing is not perfect on my end as I just switched jobs and don’t have the time I want to spend on this. Please bear with me.
3.52-Firmware


Our friend Heleius at hackinformer stated that other, undisclosed hacks, including ePSP hacks, are still working on this firmware, confirming that the Rejuvenate hack was the only target for this update.

Monday, 15 June 2015

PS Vita Hack: Yifan Lu announces “Rejuvenate” – A platform for native PS Vita Homebrews!

Despite not getting a space on Sony’s E3 lineup, Yifan Lu decided to announce a PS Vita hack: the Rejuvenate platform for the PS Vita on his very own blog.
But what is Rejuvenate? Well…

PS Vita Hack – What is Rejuvenate?

Summarized: A way to have native PS Vita homebrews on your portable (No PS VitaTV support) Playstation Vita handheld!
The Rejuvenate ps vita hack does NOT enable any kind of PS Vita piracy, even if Yifan Lu wished to, he cannot, due to limitations preventing piracy on the vita itself.
Yifan Lu bypassed a few limitations that Sony has added to the PSM programme, which in the end made it possible for him to enable native Homebrews for the PS Vita through this hack.
PS Vita Hack
Like he has said in the past few weeks, the PSM Dev application is necessary and you have to have the PSM SDK installed (on your computer). If you lack these things, you cannot use Rejuvenate. Yifan Lu says he expects Sony to remove the PSM Dev App from the PSN Store any time now, so get it while you still can.
If you are a fan of numbers, then keep in mind that the PSP 2000+ (non-1000) has 64MB of shared memory, runs at 333MHz (CPU) and 166Mhz (GPU), while the PS Vita has 512MB of memory (main), 128MB of (video) RAM and four CPU’s running at approx. 1GHz each!
ps vita hack - psmdev
If the PSP could provide cool homebrews with its weak hardware, then just think of what the PS Vita, and its great hardware, could be capable of?!
Heavy modifications in terms of installing an alternative OS, major (or minor) system modifications or kernel access is not possible with Rejuvenate.
If you want to know more about Yifan Lu’s upcoming platform release, then head over to his blog. He is explaining a lot of things regarding Rejuvenate, including the upcoming release schedule, as well as limitations. Cheers for this PS Vita hack!
Source via Yifan Lu.