Showing posts with label ps vita. Show all posts
Showing posts with label ps vita. Show all posts

Tuesday, 8 December 2015

Cobra Black Fin dongle announces the beginning of Piracy on the PS Vita for December

Well… as much as I hate proprietary dongles, I must say this is some interesting piece of news.
A new website was recently created, announcing the arrival of the Cobra Black Fin, a dongle to play isos on the PS Vita.
What’s intriguing about the Black fin is how it’s going to work: the Black Fin relies on p2p sharing of the games in order to work. In order to play a specific iso, you’ll need someone, somewhere, to have the original game cartridge inserted into the “Black Fin reader” connected to their PC. It probably does not matter who that person is, or where they are, what matters is that when you attempt to play an iso, the PS Vita will try to authenticate the cartridge, which will trigger a signal on the black fin card (inserted into your vita) to look for an original cartridge somewhere on its network (the cartridge connected to some guy’s PC), and communicate with that original cartridge for authentication. One’ll still need the iso on their SD card, and the original cartridge will only need be needed for the authentication steps, I assume.
According to their marketing description, this is so that you can share games with your restricted circle of friends. Practically, I’m convinced their global p2p network will ensure you can play whatever game is on the network, and everyone on the net will be “your friend”.
Like it or not, it sounds like a very clever and out-of-the-box idea. From a technical perspective, this is brilliant.
From a usefulness perspective, however, it assumes people will play nice and share games on their end. Maybe the Cobra Black Fin network will work a bit like torrents, letting you play games only if you share some of yours. There’s also the risk this could die if it does not gather momentum: if many people buy and use the product, Black Fin have built themselves a huge network of p2p piracy. But if only a few hundred people get it, it will die as soon as it appeared.
Long term too, this is most likely not a viable product: as less people use it, less and less games will be available on the network.

Nevertheless, from the technical approach, I can’t help but think this is a pretty brilliant idea. Nobody likes DRM piracy dongles, but you have to admit the idea is ingenious. How does the black fin card contact its p2p network in the first place? That assumes they have ways to run some level of unsigned code, and I’d be interested to understand how this works.
cobra_blackfin
Such a system makes the Vita 3G much more interesting for pirates, all of a sudden. You’ll need network access in order to play the isos.
We’ve known for a while that hackers know how to dump vita cartridges (therefore acquiring the isos will probably not be a problem for people using that system) and how to run the isos, with some limitations. It is possible this dongle announcement will force some hackers out of the woods, to provide the scene with free piracy mechanisms, just like we’ve seen on the 3DS scene.
We have yet to confirm if this is true or some advanced hoax, but it does look legit. The dongle is announced to hit retailers by the end of the month.
The Full Press release:
The Black Fin allows Vita and Vita Slim Wifi and 3G users to share their Vita games over the internet.
The Cobra Black Fin Emulator card stores game ISO’s on Micro SD and the Black Fin Card is then inserted into the Vita/Vita Slim console
When connected to the Black Fin servers authentication of the Vita game is performed by matching the ISO on your Micro SD card to the same original game running on a peers’ Black Fin reader connected to his PC and the Black Fin servers or friends’  servers.
You might ask why it is necessary to authenticate the game you wish to play using an original card connected to a server?
Vita has a very secure card authentication mechanism, which to date has not been penetrated and is based on secure cryptography. It is unlikely that a direct authentication method which avoids having to use a peer to peer system will appear any time soon. As a result Cobra has designed a unique and cutting edge peer to peer sharing device which allows users to share their favourite games with friends over  an internet network.
Vast resources have been poured into designing a flash card which is the same size as the original Vita card itself. Yes, the Cobra Black Fin squeezes all of its technology into a card no bigger than a Vita game card with tons of features and packing serious hardware power! When you look at the circuit board design and components used you start to understand the expertise and time required to pull off a design of this magnitude.
Expect release of the Cobra BlackFin end of December 2015..
Resellers can reserve their stocks in advance by e-mailing: sales@cobra-blackfin.com
Initial batch is sure to sell out fast, so be sure to reserve your stocks in advance to avoid disappointment.
Stay tuned for more information and further picture and video presentations.

Monday, 14 September 2015

CATSFC-libretro-vita 1.1.0 (A port of SNES9X 1.43 for Vita) released

Developer skogaby just updated his Snes9x port, CATSFC-libretro-vita to 1.1.0. This version is based on SNES9x 1.43 (opposed to SNES9xVita being based on 1.52). CATSFC-libretro-vita has better speed (full speed on a lot of games) but gives less accurate emulation compared to SNES9xVita. With the version 1.1.0, it now has the multiple display/controller options and modern GUI of SNES9XVita.
Full speed Donkey Kong Country on CATSFC-Libretro-Vita
Full speed Donkey Kong Country on CATSFC-Libretro-Vita
Developer skogaby ported both SNES9x 1.43 and 1.52 to Vita, one being CATSFC-libretro-vita and the other being SNES9xVita. Even though SNES9xVita gives better emulation, unfortunately it doesn’t reach full speed on Vita without frame-skipping in most scenarios. That is especially true if you are using Unity 1.05 which doesn’t have the 444 mhz CPU support. SNES9xVita has a great GUI, savestate support, configurable screen size and more options which CATSFC-libretro-vita lacked before this release. Due to the high demand of community who wants to enjoy CATSFC-libretro-vita with the great GUI of SNES9xVita, skogaby updated CATSFC-libretro-vita, making both of his SNES9x ports have the configurable options and the modern GUI.
If you are using Unity 1.06 which needs 3.30-3.51 firmwares i would advise to use SNES9xVita for better emulation accuracy. If you are using Unity 1.05 like me, as you are stuck to 333 mhz CPU, it would be wiser to use CATSFC-libretro-vita for better speed.
I want to thank skogaby for porting both SNES9x 1.43 and 1.52 to Vita and leaving the choice to the end user.
For source and downloads, visit the /talk thread.

Tuesday, 28 July 2015

Yifan Lu’s hardware fundraiser: the scene donation drive that reached its goal in less than 24h

You might have seen YifanLu’s hardware fundraiser on our forums. Yesterday, the famous Vita hacker who gave us native vita homebrew just asked for the community’s help.
His goal: understand the Vita’s security processor in depth.
Although YifanLu couldn’t give too many details on what he’ll use the money for, he explained he needed $1400 to secure a deal with some legit entity that could provide us additional information about the Vita CPU.
Without sharing too many details, I need to emphasize that Yifanlu has insisted on the fact that this approach could lead to nowhere, for many reasons. The seller could decide to not proceed with the deal, or the information we gather could end up being useless for decrypting anything related to the Vita. from what I gathered, there are more reasons this could fail than succeed.
Yeah, those of you who pay attention to detail will know this isn't a Vita CPU ;)
Yeah, those of you who pay attention to detail will know this isn’t a Vita CPU ;)
From YifanLu’s post:
  •  This deal is 100% legal. It is not in the black or gray market. We are not paying a bribe or blackmail or anything shady. The money is not going to Sony (we’re not buying a devkit or registering to be a developer). We are not buying potentially stolen parts from Foxconn factories. Everything is completely clean, or I wouldn’t even be considering it.
  • The intentional vagueness comes from the fact that this approach of information gathering (as far as I know) has never been attempted before. If Sony finds out, they might find a way to stop the deal. If the other party sees this as something controversial, they will likely back out to avoid any trouble/press.
  • EVEN if I get all the money, they might still back out of the deal. In that case, I will refund everyone in full.
  • EVEN if the deal goes through, the information we gather from it may be useless. In that case, we would lose the bet, and the money is gone.
  • If the information does turn out to be helpful; because of the sensitive nature of it, we will share it with a small group of vita hackers for the time being. However, I promise that no later than a year from now, any information we get not subject to NDA will be released.
What’s interesting here is how fast YifanLu was able to gather the $1400 from our community. Within less than 24h, the goal was reached. Apparently some big donator has been lurking on the Vita scene :) It also shows that YifanLu has given enough to the scene that we know we can trust him with this kind of thing.
Although there is absolutely no guarantee at this point that this could lead to anything useful, this is overall good news for the scene, let’s see what happens next!

Saturday, 18 July 2015

Xmax Katsu teases a Hybrid Firmware for the PS Vita?!

Xmax Katsu is currently teasing something that he calls a ‘Hybrid Firmware’ (HFW).
The term hybrid Firmware must not be confused with a proper Custom Firmware, but what is an HFW?
PSP
If we go back to the PSP, then we will see that hybrid firmwares used to be around a few years ago. The older 3.xx OE CFWs have been hybrid (custom) firmwares, since they were based on firmware 1.50, but had an additional 3.xx custom firmware kernel.
As of firmware 3.70, the first ‘universal’ PSP firmware that supported not only the old PSP 1000, but also the (then) newer PSP 2000, this got swapped and the 3.70 had been the base firmware, while an additional, optional 1.5 kernel add-on was available for PSP 1000 users. All future (4.xx, 5.xx, 6.xx) CFWs are following this latter concept (at least so far).
Back to the Playstation Vita. While the PSP had full kernel access, this is not available on the PS Vita. A hybrid Firmware is (apparently) nonetheless possible, and can kinda be described as having different parts of different official firmwares on the PS Vita.
For example the device identifies as (an attack helicopter… Nah, just kidding) firmware 3.51/3.52, but has a base firmware of 3.18, and core parts of firmware 3.36.
This would enable one to visit the Playstation Store, play games that ‘require’ a higher firmware (unless those requirement claims are legit – then it won’t work until you run the proper requirement firmware), but also be able to use exploits & software that was created for lower firmwares (e.g. the 3.18 or 3.36 one).
Vita Hack
Such a HFW would be the perfect kind of official firmware, even though it still doesn’t have kernel access. It would retain the so far achieved hacking methods, while also allowing someone to enjoy the ‘new and exciting features‘ that a newer Firmware would offer.
Regardless of OFW or HFW, you still won’t be able what a proper CFW would offer you: Kernel access.
An HFW would just allow you to kinda >em>”merge” two different OFWs into one, which then lets you use the currently available hacking stuff for older firmware, while the device itself & the Sony servers think it is running the higher version.
PSTVnand
Before you guys are asking for a download link & tutorial, keep in mind that this still involved a hardware modification, which is something 95% of the people are not willing to do (themselves).
An easy one-click software solution is not yet available, and will most likely not be available for a few years.

Friday, 10 July 2015

PSM+ is now publicly available

what is PSM+

PSM+ allows you to access PSM and PSM Unity (coming soon) without a license from Sony. This means you can develop and test with the PSM SDK and PSM for Unity without a publisher license–even after Sony shuts down developer access. Additionally, it allows for hacks such as Rejuvenate to work on any device with PSM DevAssistant installed for unrestricted native homebrew.
You must be running firmware 3.51 or lower and have PSM DevAssistant installed on your PS Vita.
PSM+ is compatible with the PSM Unity Assistant app, but the rejuvenate hack has not been ported to this yet. You should be able to try PSM+ if you have the PSM App for unity, though, in order to confirm you can run PSM apps with it.
rejuvenate

How to use PSM+

PSM+ works in two steps.
In the first step, you receive a special license by email that needs to be installed on your Vita , + matching files for your computer.
The second step is something you need to do on a daily basis: you need to update your license to prevent it from expiring. This is also done through an email sent by our servers.

PSM Plus pages

You can access PSM+ here. Remember that you need to be signed in to your /talk account in order to access the tool.

Thursday, 11 June 2015

Vita index.dat decryption keys released

A set of Vita keys for decrypting index.dat have emerged on vitadevwikiyesterday, through updates by Hykem and Proxima. This lets us decrypt the index.dat file, one of the system files on Vita.
Vita Hack
Will this lead to other achievements or decrypting other system files? It is too early to speculate, let us wait and see. We will be sure to update the situation when new information arrives.
Source at Vitadevwiki